//---------------------------------------------------------
#declare Trailer_Angle = 0; //  ~ +/-110
#declare Wheel_Angle   = 0; // ~  +/-60
#declare Truck_Texture =  
   texture{ pigment{ color rgb<1,1,1>*1.1}
            finish { diffuse 0.9 phong 1}
          }
//----------------------------------------
#include "Truck_01.inc"
//---------------------------------------------------------
object{ Truck_01( Wheel_Angle, // Front wheel angle: ~  +/-60
                  Trailer_Angle, // Trailer angle:   ~ +/-110
                  Truck_Texture 
                ) //-----------------------------------------
scale< 1,1,1>
rotate<0,0,0> translate<0.00,0,0.00>}
//---------------------------------------------------------
